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	<title>DualWielder</title>
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	<link>http://dualwielder.com</link>
	<description>A blog about playing video games</description>
	<pubDate>Sun, 01 Nov 2009 23:20:21 +0000</pubDate>
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		<title>Final Fantasy XIII Crystalium System</title>
		<link>http://dualwielder.com/2009/11/01/final-fantasy-xiii-crystalium-system/</link>
		<comments>http://dualwielder.com/2009/11/01/final-fantasy-xiii-crystalium-system/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 23:19:45 +0000</pubDate>
		<dc:creator>Mark Burnham</dc:creator>
		
		<category><![CDATA[Final Fantasy XIII]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://dualwielder.com/?p=1234</guid>
		<description><![CDATA[New details on Final Fantasy XIII's Sphere Grid-like Crystalium System. 


Related posts:<ol><li><a href='http://dualwielder.com/2009/06/12/final-fantasy-xiii-screenshots-from-e3-2009/' rel='bookmark' title='Permanent Link: Final Fantasy XIII screenshots from E3 2009'>Final Fantasy XIII screenshots from E3 2009</a></li></ol>]]></description>
			<content:encoded><![CDATA[<p>Final Fantasy games are known for their robust level-up systems. In all of their previous forms&#8211;Materia in <em>FFVII</em>, the Sphere Grid in <em>FFX</em>&#8211;you use some form of &#8220;experience points&#8221; to learn new powers and abilities, eventually customizing your team into a veritable powerhouse of destruction. For fans of the series, this is a very important component to any <em>FF</em> game. </p>
<p>According to the <a href="http://www.joystiq.com/2009/11/01/final-fantasy-xiii-character-progression-system-explained/">latest issue of Shonen Jump</a>, in <em>Final Fantasy XIII</em>, this system is known as the Crystalium System. You earn Crystal Points (CP) as you defeat enemies, and then spend your accrued CP on new abilities which are laid out on a circular chart on the Crystalium Management menu.  </p>
<p>Depending on the character&#8217;s &#8220;role&#8221; (Blaster, Defender, Attacker, etc.), you can earn new abilities in different skill trees. For instance, Blasters can learn the Fire ability, which can then become the Fira ability later on. </p>
<p>For anyone who has plaid <em>FFX</em>, this sounds an awful lot like the Sphere Grid. Personally, my main complaint with that system was that it gave you too much control. You had to micromanage each character&#8217;s ability progression on this gigantic grid, through complex, labyrinthine paths. It was kind of stressful, so hopefully this system is a little more streamlined.  </p>
<p>Post your thoughts on in the comments. What&#8217;s your favorite level-up system from a <em>FF</em> game, and how does this sound like it stacks up? </p>
<p>[from <a href="http://www.joystiq.com/2009/11/01/final-fantasy-xiii-character-progression-system-explained/">Joystiq</a> via <a href="http://www.andriasang.com/e/blog/2009/11/01/ffxiii_growth_system#comments">Andriasang</a>]</p>


<p>Related posts:<ol><li><a href='http://dualwielder.com/2009/06/12/final-fantasy-xiii-screenshots-from-e3-2009/' rel='bookmark' title='Permanent Link: Final Fantasy XIII screenshots from E3 2009'>Final Fantasy XIII screenshots from E3 2009</a></li></ol></p>]]></content:encoded>
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		<title>Assassin&#8217;s Creed: Lineage Part 1 Review</title>
		<link>http://dualwielder.com/2009/10/27/assassins-creed-lineage-part-1-review/</link>
		<comments>http://dualwielder.com/2009/10/27/assassins-creed-lineage-part-1-review/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 05:12:38 +0000</pubDate>
		<dc:creator>Mark Burnham</dc:creator>
		
		<category><![CDATA[Assassin's Creed 2]]></category>

		<category><![CDATA[Movies]]></category>

		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://dualwielder.com/?p=1227</guid>
		<description><![CDATA[Does Ubisoft's Assassin's Creed: Lineage suck just like most other game-based films, or does it amazingly break the curse?  


Related posts:<ol><li><a href='http://dualwielder.com/2009/08/10/assassins-creed-2-ce-details-revealed/' rel='bookmark' title='Permanent Link: Assassin&#8217;s Creed 2 CE Details Revealed'>Assassin&#8217;s Creed 2 CE Details Revealed</a></li></ol>]]></description>
			<content:encoded><![CDATA[<p><object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/ct2kbLBuSOg&#038;hl=en&#038;fs=1&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ct2kbLBuSOg&#038;hl=en&#038;fs=1&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object></p>
<p>I think everyone agrees that when you&#8217;ve created an immersive fictitious universe that people find awesome, you need to make an animated spin-off&#8211;in that universe but usually in a different era entirely&#8211;so that people think the world is <em>even more robust and crazy awesome</em>. See: <em>The Animatrix</em>, or <em>Star Wars: The Clone Wars</em>, or the upcoming <em><a href="http://dualwielder.com/2009/07/23/microsoft-announces-halo-legends/">Halo: Legends</a></em>. </p>
<p>Ubisoft aren&#8217;t about to miss that train, so they&#8217;re releasing <em>Assassin&#8217;s Creed: Lineage</em>, a series of short films set in the <em>AC</em> game world. The films star *Googles for the name for the 80th time* Giovanni Auditore da Firenze, who happens to be the father of Ezio Auditore Da Firenze, the star of <em>Assassin&#8217;s Creed 2</em>. Like his son after him, Giovanni is a bad ass hooded assassin in old timey Italy (1476 A.D. to be exact). </p>
<p><strong>Question</strong>: If there&#8217;s been at least two generations of hooded assassin&#8217;s in Italy&#8211;Giovanni says his ancestors before him were assassin&#8217;s too&#8211;isn&#8217;t the jig kind of up on that whole outfit? Aren&#8217;t assassin&#8217;s supposed to blend in instead of looking a they sport a dozen secret blades and are up to secret shit? </p>
<p>Anyway, the first thing you may notice about <em>Lineage</em> is how beautiful it looks. Every crease in Giovanni&#8217;s standard-issue assassin&#8217;s hood is realistically rendered. Cloth moves like actual cloth. When Giovanni fights, he spins and slashes his sword like an actor would in real life. And that&#8217;s because it is. <em>Lineage</em> features a real life cast of actors, shot using green screen. Hybride Studios&#8211;the guys behind <em>300</em> and <em>Sin City</em>&#8211;produced the whole thing, and the effect is something close to Robert Zemeckis&#8217; <em>Beowulf</em>, but realer. </p>
<p>Two other good things about <em>Lineage</em> are the story and the acting, both surprising given that this is a film based on something video game related. The actors deliver their lines with gravity and the seriousness of Shakespeare, but in a way that fits and draws you in. There&#8217;s a plot to assassinate the Duke of Milano, and Giovanni is deployed to investigate. Other stuff happens but if I said more I&#8217;d literally spoil the thing&#8217;s 15 minutes of running time. Just watch the damn thing. </p>
<p>If there&#8217;s something off in Lineage, it&#8217;s that it kind of feels like a long trailer instead of an episode. There&#8217;s a certain floatiness and montage-like quality to the scenes that prevents you from settling down and getting comfortable. An example of this is the scene where a conspirator is being tortured by Lorenzo Medici (good guy, on Giovanni&#8217;s team), and the tortured guy is talking, giving up bits of information about where and how the assassination will go down. Simultaneously, in interspersed shots, Giovanni is somehow in Milan, climbing on stuff, sneaking in places and attempting to break up this very plot. Does he have a cell phone? How did Giovanni come by this information? This isn&#8217;t so much a problem as it is just slightly unsettling while watching it. It&#8217;s floaty, but I guess how grounded can a 15 minute episode like this be? </p>
<p>In the end, part 1 of Lineage is very impressive. It&#8217;s dark, compelling and very well done. And it&#8217;s free, so stop reading this way-too-long review and watch it. </p>


<p>Related posts:<ol><li><a href='http://dualwielder.com/2009/08/10/assassins-creed-2-ce-details-revealed/' rel='bookmark' title='Permanent Link: Assassin&#8217;s Creed 2 CE Details Revealed'>Assassin&#8217;s Creed 2 CE Details Revealed</a></li></ol></p>]]></content:encoded>
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		<title>PS3 Slim Confirmed at Sony&#8217;s Gamescom 2009</title>
		<link>http://dualwielder.com/2009/08/18/ps3-slim-confirmed-at-sonys-gamescom-2009/</link>
		<comments>http://dualwielder.com/2009/08/18/ps3-slim-confirmed-at-sonys-gamescom-2009/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 03:06:02 +0000</pubDate>
		<dc:creator>Pam Ferdinand</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://dualwielder.com/?p=1218</guid>
		<description><![CDATA[Sony confirms what we've already known for months


Related posts:<ol><li><a href='http://dualwielder.com/2009/07/23/microsoft-announces-halo-legends/' rel='bookmark' title='Permanent Link: Microsoft Announces Halo Legends'>Microsoft Announces Halo Legends</a></li><li><a href='http://dualwielder.com/2009/07/25/new-star-wars-the-force-unleashed-dlc-this-fall/' rel='bookmark' title='Permanent Link: New &#8220;Force Unleashed&#8221; DLC Due out Fall 2009'>New &#8220;Force Unleashed&#8221; DLC Due out Fall 2009</a></li></ol>]]></description>
			<content:encoded><![CDATA[<p>At the Gamescom 2009 press event, Sony finally confirmed the imminent release of the PS3 Slim, which will hit store shelves next month.  The new skinny version of the console will have a 120GB hard drive and a $299 price tag.  </p>
<p>In anticipation of the release, the current 80GB model has dropped to $299, while the 160GB version can be picked up for $399.  Eventually, the 80GB model will be phased out of production (and possibly the 160GB?), so grab it now if you&#8217;re a collector or are fond of the fatty PS3.</p>
<p>[Via <a href="http://kotaku.com/5340053/surprise-playstation-3-price-drops-100">Kotaku</a>]</p>


<p>Related posts:<ol><li><a href='http://dualwielder.com/2009/07/23/microsoft-announces-halo-legends/' rel='bookmark' title='Permanent Link: Microsoft Announces Halo Legends'>Microsoft Announces Halo Legends</a></li><li><a href='http://dualwielder.com/2009/07/25/new-star-wars-the-force-unleashed-dlc-this-fall/' rel='bookmark' title='Permanent Link: New &#8220;Force Unleashed&#8221; DLC Due out Fall 2009'>New &#8220;Force Unleashed&#8221; DLC Due out Fall 2009</a></li></ol></p>]]></content:encoded>
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		<title>New RAGE Trailer Inspires&#8230;Anger?</title>
		<link>http://dualwielder.com/2009/08/16/new-rage-trailer-quakecon-2009/</link>
		<comments>http://dualwielder.com/2009/08/16/new-rage-trailer-quakecon-2009/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 04:43:38 +0000</pubDate>
		<dc:creator>Wyatt "Sheriff Earp" Fossett</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://dualwielder.com/?p=1195</guid>
		<description><![CDATA[The New Trailer For The Upcoming id Software Title RAGE. 


Related posts:<ol><li><a href='http://dualwielder.com/2009/06/12/raskulls-trailer/' rel='bookmark' title='Permanent Link: Raskulls trailer'>Raskulls trailer</a></li></ol>]]></description>
			<content:encoded><![CDATA[<p>We all love and adore id Software because of their advancements in FPS gaming (I personally am awaiting the arrival of <em>DOOM 4</em>). id Software&#8217;s new IP titled <em>RAGE </em>is a move in a slightly different direction for the development company.</p>
<p>Upon my first play through of the <em>RAGE</em> trailer presented at QuakeCon, I was immediately turned off. The setting and tone of <em>RAGE </em> immediately invite comparison to <em>Fallout 3,</em> perhaps too much comparison. But just how similar it truly is to Bethesda&#8217;s take on the &#8220;post-apocalyptic&#8221; sandbox it yet to be seen. There are a few things, however, that have set <em>RAGE</em> aside from<em> Fallout 3</em>. They include some smoother graphics and vehicular game play (we can only assume that the story will differ as well). Though the trailer doesn&#8217;t reveal much in the way of story, it does offer a decent dose of tone and setting.</p>
<p>I have not yet come up with a final standpoint on this trailer, or <em>RAGE</em> for that matter. All I can say for sure is that I can&#8217;t wait to be &#8220;Knee Deep in the Dead&#8221;&#8230;again.</p>
<p><object width="853" height="505" data="http://www.youtube.com/v/a--zbG_K9kI&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/a--zbG_K9kI&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /></object></p>
<p><a href="http://gametrailers.com" target="_blank">[via gametrailers.com]</a></p>


<p>Related posts:<ol><li><a href='http://dualwielder.com/2009/06/12/raskulls-trailer/' rel='bookmark' title='Permanent Link: Raskulls trailer'>Raskulls trailer</a></li></ol></p>]]></content:encoded>
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		<title>World of Warcraft: Cataclysm Details Leaked</title>
		<link>http://dualwielder.com/2009/08/16/world-of-warcraft-cataclysm-details-leaked/</link>
		<comments>http://dualwielder.com/2009/08/16/world-of-warcraft-cataclysm-details-leaked/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 02:51:34 +0000</pubDate>
		<dc:creator>Pam Ferdinand</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://dualwielder.com/?p=1209</guid>
		<description><![CDATA[Out with the Old World, in with the new...Old World


Related posts:<ol><li><a href='http://dualwielder.com/2009/06/09/modern-warfare-2-gameplay-details/' rel='bookmark' title='Permanent Link: Modern Warfare 2 gameplay details'>Modern Warfare 2 gameplay details</a></li><li><a href='http://dualwielder.com/2009/08/10/assassins-creed-2-ce-details-revealed/' rel='bookmark' title='Permanent Link: Assassin&#8217;s Creed 2 CE Details Revealed'>Assassin&#8217;s Creed 2 CE Details Revealed</a></li><li><a href='http://dualwielder.com/2009/07/18/xbox-360-dashboard-update-details-released/' rel='bookmark' title='Permanent Link: Xbox 360 Dashboard Update Details Released'>Xbox 360 Dashboard Update Details Released</a></li></ol>]]></description>
			<content:encoded><![CDATA[<p>Yesterday, well-known online gaming mag MMO Champion leaked details of the next World of Warcraft expansion.  Although none of the information has been confirmed or denied by Blizzard, it still makes for exciting reading&#8230;  Well, to some of us, it makes for exciting reading.  Details about this rumored expansion are as follows:</p>
<p>Name of expansion: Cataclysm<br />
New level cap: 85<br />
New races: Goblins for the Horde, Worgen for the Alliance<br />
New classes: None</p>
<p>The expansion will not introduce a new continent, but will instead  open a few new zones and overhaul existing ones in the Old World (pre-Burning Crusade).  Some noteworthy changes are that the Barrens will be divided into two separate zones and Azshara will be transformed into a low-level zone.  Thousand Needles will be flooded, Durotar will be destroyed, and Orgrimmar might be completely wiped out.  The Eastern Kingdoms and Kalimdor will both be revamped to accommodate flying mounts.  Additionally, many classic instances like Molten Core will be redesigned for end-game raids.  And most importantly, the gnomes will finally reclaim their long-lost home, Gnomeregan!</p>
<p>[Via <a href="http://www.mmo-champion.com/index.php?topic=92919.0">MMO Champion</a>]</p>


<p>Related posts:<ol><li><a href='http://dualwielder.com/2009/06/09/modern-warfare-2-gameplay-details/' rel='bookmark' title='Permanent Link: Modern Warfare 2 gameplay details'>Modern Warfare 2 gameplay details</a></li><li><a href='http://dualwielder.com/2009/08/10/assassins-creed-2-ce-details-revealed/' rel='bookmark' title='Permanent Link: Assassin&#8217;s Creed 2 CE Details Revealed'>Assassin&#8217;s Creed 2 CE Details Revealed</a></li><li><a href='http://dualwielder.com/2009/07/18/xbox-360-dashboard-update-details-released/' rel='bookmark' title='Permanent Link: Xbox 360 Dashboard Update Details Released'>Xbox 360 Dashboard Update Details Released</a></li></ol></p>]]></content:encoded>
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		<title>StarCraft II &amp; Bioware&#8217;s Dragon Age Delayed</title>
		<link>http://dualwielder.com/2009/08/12/starcraft-ii-biowares-dragon-age-delayed/</link>
		<comments>http://dualwielder.com/2009/08/12/starcraft-ii-biowares-dragon-age-delayed/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 23:16:22 +0000</pubDate>
		<dc:creator>Wyatt "Sheriff Earp" Fossett</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://dualwielder.com/?p=1134</guid>
		<description><![CDATA[StarCraft II and Dragon Age: Origins have been delayed.


Related posts:<ol><li><a href='http://dualwielder.com/2009/07/18/bayonetta-delayed-till-2010/' rel='bookmark' title='Permanent Link: Bayonetta Delayed Till 2010'>Bayonetta Delayed Till 2010</a></li><li><a href='http://dualwielder.com/2009/07/30/ubisoft-delays-titles-in-droves/' rel='bookmark' title='Permanent Link: Ubisoft Delays Titles In Droves'>Ubisoft Delays Titles In Droves</a></li></ol>]]></description>
			<content:encoded><![CDATA[<p>Blizzard&#8217;s epic title <em>StarCraft II</em> has been delayed. The original plan was to release the title by the end of 2009 and now Blizzard is shooting for the first half of 2010. Fanboys have been drooling over the idea of a new <em>StarCraft</em> for over a decade now and will have to wait just a tiny bit longer. We all know how Blizzard works by now, so in light of the delay, we can expect this title to be at peak polish by its not-so-hasty release.</p>
<blockquote><p><em>Blizzard</em>&#8217;s Official Statement:</p>
<p><em><em>Today we announced that StarCraft II: Wings of Liberty will not be ready for release by the end of 2009. Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game. The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service. </em></em></p></blockquote>
<p>Along with <em>StarCraft II</em>, Bioware&#8217;s new RPG <em>Dragon Age: Origins</em> has been delayed. <em>Dragon Age</em> was officially delayed after some internet rumors were spread. The Origins (I made a funny) of the delay have not been disclosed, but we can be sure that Bioware will release it when its damn good and ready. </p>
<blockquote><p>“Dragon Age: Origins will be released on November 3rd in North America and November 6 in Europe on Xbox 360 and PC. The PlayStation 3 version will follow later in November.” said Bioware&#8217;s Matt Atwood</p></blockquote>
<p>I am glad that <em>Dragon Age </em>will still be in my console before years end. In regards to <em>StarCraft II</em>, I hope to own a powerful enough computer by then!</p>
<p><a href="http://www.gametrailers.com/news/" target="_blank">[via GameTrailers.com]</a></p>


<p>Related posts:<ol><li><a href='http://dualwielder.com/2009/07/18/bayonetta-delayed-till-2010/' rel='bookmark' title='Permanent Link: Bayonetta Delayed Till 2010'>Bayonetta Delayed Till 2010</a></li><li><a href='http://dualwielder.com/2009/07/30/ubisoft-delays-titles-in-droves/' rel='bookmark' title='Permanent Link: Ubisoft Delays Titles In Droves'>Ubisoft Delays Titles In Droves</a></li></ol></p>]]></content:encoded>
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