Final Fantasy games are known for their robust level-up systems. In all of their previous forms–Materia in FFVII, the Sphere Grid in FFX–you use some form of “experience points” to learn new powers and abilities, eventually customizing your team into a veritable powerhouse of destruction. For fans of the series, this is a very important component to any FF game.
According to the latest issue of Shonen Jump, in Final Fantasy XIII, this system is known as the Crystalium System. You earn Crystal Points (CP) as you defeat enemies, and then spend your accrued CP on new abilities which are laid out on a circular chart on the Crystalium Management menu.
Depending on the character’s “role” (Blaster, Defender, Attacker, etc.), you can earn new abilities in different skill trees. For instance, Blasters can learn the Fire ability, which can then become the Fira ability later on.
For anyone who has plaid FFX, this sounds an awful lot like the Sphere Grid. Personally, my main complaint with that system was that it gave you too much control. You had to micromanage each character’s ability progression on this gigantic grid, through complex, labyrinthine paths. It was kind of stressful, so hopefully this system is a little more streamlined.
Post your thoughts on in the comments. What’s your favorite level-up system from a FF game, and how does this sound like it stacks up?