Bionic Commando - Port Anderson III: Part 2



Bionic Commando walkthrough - Port Anderson III (2/2)

Collectible #4/7: After you get to the waypoint and deactivate the mines, swing over on top of the first tower to the left. Bear to the left, and jump over to the second tower to the left. The 4th collectible is on the second tower, on the left side on the outer ring.

Collectible #5/7: After you get the 4th collectible, bear hard right, and swing over across the water to the pod drop up on top of a tower. From the pod drop, the 5th collectible is to the right, suspended out over the water. After you’ve dispatched the flying Air Force Biomechs and the grunts near the landing pad to the left, swing from the adjacent pipe and grab the collectible. After you’ve grabbed it, turn around and grab onto something.

Collectible #6/7: Make your way towards the waypoint on your radar. Move through the building. When you come to the exit on the other side, grapple up to the roof on the left. The 6th collectible is hidden behind the vent on the roof.

Collectible #7/7: Defeat the grunts on the ground in the last area. Before heading to the last waypoint (exit), grapple up to the top of the leaning tower on the right. The last collectible in the area is between two pipes on top of the tower.

Related posts:

  1. Bionic Commando - Port Anderson III: Part 1
  2. Bionic Commando - Port Anderson II: Part 2
  3. Bionic Commando - Port Anderson II: Part 1
  4. Bionic Commando - Port Anderson I
  5. Bionic Commando - Port Anderson II: Part 3

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